Wolf Namer

An agent for naming creatures during feral and wolfling runs.

by Schlacht
dehags@airmail.net

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PLEASE DO NOT POST THIS AGENT OR OFFER IT FOR DOWNLOAD ON YOUR WEBSITE WITHOUT CONTACTING ME FOR APPROVAL.
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HOW TO INSTALL THE AGENT:

Place the WolfNamer.agent file in the "My Agents" folder of your "Creatures 3" folder.


HOW TO USE THE AGENT:

To create the Wolf Namer agent with the Creator machine turn on the machine and scroll through the items until you see a green block that says "Wolf" and the description of the item says "Wolf Namer".  Click the create button and the Wolf Namer will be injected.  

Initially it is turned off.  This is signified by the red background and the words "Namer: Off".  Clicking once on the Wolf Namer will turn it on, the background will turn green and it will show the words "Namer: On".  Clicking toggles the namer between the On and Off states.

The timer will stay where you drop it.  The timer can be placed in the inventory drawer.  The timer is invisible to Creatures and will not appear on remote cameras.  It will appear in snapshots of your Creatures.


HOW TO REMOVE THE AGENT:

You remove the Wolf Namer agent using the Creator machine.  Turn on the Creator and scroll through the items until you see a green block that says "Wolf" and the description of the item says "Wolf Namer".  Click the remove button twice (the small button with the "X" on it) and the Wolf Namer will be removed from the world.


THE NAMING CONVENTION:

XYSN

X = Gender
  'M' for male, 'F' for female

Y = Generation Number

S = Genus of Creature
  N = Norn, G = Grendel, E = Ettin

N = Creature Count

There is one creature counter for each genus: Norn, Grendel, and Ettin.  This results in the count portion of each creatures' name indicating its' position in the sequence of births for that genus.


Example Name:  F1N1

  F = Female
  1 = 1st Generation
  N = Norn
  1 = 1st Norn born


 Example Name:  M12G34

  M = Male
  12 = 12th Generation
  G = Grendel
  34 = 34th Grendel born


IMPORTANT:

Only one Wolf Namer is required.  Using more than one will result in each creature being named once by each Wolf Namer.  If the Wolf Namers were started at different times then they would create different names for the creatures as each Wolf Namer would have counted different numbers of births.


TECHNICAL DETAILS:

Family 1 Genus 2 Species 16400